![]() It takes a little getting used to in two player, but is never fiddly, simply requiring good communication and timing. Otherwise, speaking from bitter experience, you’ll see Yarny crash into the ground or smash against a wall, repeatedly. Since a button must be held for Yarny to anchor his fellow explorer, and sometimes must be released at just the right moment for a jump to be made, it’s essential players coordinate their actions. But in co-op, this mechanic takes on a new dimension – it makes the experience more stressful and much funnier. Playing solo, this allows for some satisfying character switching, as I navigated hazards and inched my way through levels. At its best, it feels like you’re mountaineering through the undergrowth. For instance, either character can now function as a moveable anchor point, allowing the other Yarny to rappel, ascend, or swing across otherwise impassable gaps. There are no major new abilities to single out, but the addition of a second Yarny that adds plenty of depth to these existing ones. He/she/it can swing across gaps, rappel down walls, ascend cliff faces, lasso distant objects and, by tying knots, create bridges, pulleys, and trampolines. Yarny’s abilities have carried over from the original.
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